▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ░▒▓█ rapid1337.com █▓▒░ ╓──────────────────────────────────────────╖ ║ Plasma ║ ╟──────────────────────────────────────────╢ ║ The classic demoscene plasma — four ║ ║ sine fields summed into a palette. ║ ╟──────────────────────────────────────────╢ ║ ·· code/plasma.html ·· ║ ╙──────────────────────────────────────────╜ ============================================================================ Title ..: Plasma Author .: staff Date ...: 2026-06-25 Section : Code ============================================================================ The oldest trick in the book and still one of the prettiest. Plasma sums a few sine waves over the x/y coordinates (and time), then maps the result through a cycling colour palette. No textures, no shaders — just `Math.sin` and a `putImageData`. The live version above runs entirely in a sandboxed `